Tuesday, February 26, 2013

Mobile- Plan Game Scene

Write about your vision for this game. What excites you the most?
My vision of the game will be: you are at a store where you can buy all sorts of food. There are lots of healthy foods, but there are also lots and lots of unhealthy foods. Your objective will be to collect healthy objects and avoid at all costs unhealthy foods. If you get all possible points, then you proceed to the next level. The next level, you are at home and there are lots of activities that you can do, but let's say, you can't decide. You want to collect all outdoor activities that require movement. You wan to avoid indoor activities where you don't sweat or don't do any movement. That's a basic idea that I have for my game.
What excites me the most is to have players know this issue. I decided to focus on diabetes because people don't realize what they are putting into their bodies and they will end up having strokes, high blood pressure, heart disease, diabetes, and death. This game wills surely teach on how to prevent yourself from having this problem.

Choose Team Game Topic

The topic that I am going to focus on is Healthy Living about Diabetes, on how to prevent from having this condition. Diabetes is a serious problem because you can live with this your whole life. People usually slow down this condition by taking pills and taking shots, but nobody really wants that. People should learn to take care of themselves by doing activities that will prevent them from having diabetes. That way, they can have a peace and tranquility and will even enjoy what they are eating or doing. Well, anyways, my game will teach players to AVOID the different things that can cause you from having diabetes. Not only that, the player will have to COLLECT things such as, fruits, vegetables, and outdoor activities that require lots of movement. People who have diabetes are mostly obese because they don't really move. This game will really teach how to prevent yourself from having diabetes.

Friday, February 22, 2013

Learn To Design For Mobile

Describe two designs for your Side Scrolling Action game - one for mobile and one for console.
Well, I guess that creating a Side Scrolling Action game will be difficult at first. If I would, then I would just make a game like Angry Birds. This seems like a very smart idea because we all know that creating buttons in a mobile game, can be very, um, complicated. Because of this, I am going to add less action for the mobile game. For the Scrolling Action game, there is going to be like action where the player just has to pass some courses. I will try my best to make the background as realistic as possible.
Explain the differences between the two and why you made those decisions.
Well, one difference that I can see between a console and a mobile game, is that the console has a controller. Most of us, it's easier to play a game with a controller that controls the game. A mobile game or device, well, it's much difficult. You have difficulties with the buttons because maybe they are too close or too small to touch them. For me, I would choose a console system because it's an easier way to enjoy games...with no problems!

Thursday, February 21, 2013

PlayStation 4

Well, this is actually really...fascinating! Although I don't have a Play Station, this seems very thrilling for players that love to play them. As you can see in the pictures, it's really no difference, but somehow it looks different and way cooler. One time I played the Play Station, and it just seemed normal, but yet, fun. Imagine  the new high-tech Play Station 4!?! Big fans of the Play Station, must be very excited and can't wait for this smart device. Anyways, I just think that this is one of the million ways that technology is getting more advanced at times. More than that, people are thrilled and happy.
                                                     HAPPY PLAY STATION 4!

Wednesday, February 20, 2013

Black History Month Game



This game was created by Ana 02/20/2013
You play this game by reading facts about Etta James. Then, you answer the quiz questions. If you did actually read the facts, then you go to Level 2. You have to find the hidden objects in the stage. When you have found them, you will find information about Etta James.


Thursday, January 31, 2013

Black History Month: Etta James

Her real name is Jamesetta Hawkins. She was born in January 25, 1938 in Los Angeles. She died January 20, 2012, which wasn't that long.
Etta James was an American singer. She mostly sang blues, rhythm and blues, rock n roll, soul, gospel, but most of the time, jazz was her favorite genre. Despite of her drug problems, she had won grammy award nominations for her 1973 album. By the age of 5, Etta was known for a gospel prodigy gaining her fame by singing in her church choir and singing in the radio. After the age of 12, she moved to San Francisco and there, she was already in a band. She had signed lots of contracts with what became of what she sang. She also got a grammy nomination for the genre of rock n roll and she won. She still performed good by the 1990's, which proves it because her album Blue Gardenia, rose to the tops of the Billboard Jazz. In 2003, she underwent gastric bypass surgery and lost over 200 pounds! Sadly, she had leukemia and that sort of stopped her from her great performances and talent. She died in January 20, 2012 in Riverside, California. She is still known for being one of the most dynamic singers of all time.

Website Retrieved from: http://www.biography.com/people/etta-james-9542558?page=2

Thursday, January 17, 2013

Presentation of Game

Describe your learning topic for the game. What is the most important thing you want your players to learn?
My learning topic for my game is Health. My game is about choosing and eating healthy foods. This is a very important topic because we want to maintain our bodies as healthy as possible. We don't want to result in having diabetes and have a high pressure. This is something that we all know. Believe me, all of us know that eating healthy is important, but people don't care. If you eat healthy, good beneficial things will come your way. You wont have to worry to get your blood tested of how much sugar you have. You will have a very tranquilizing life, with no worries.
What kind of research did you do? What did you learn about your topic?
I did research about healthy foods. All the research that I did was finding what kinds of foods are healthy and unhealthy and why they are considered to be that. I looked up interesting facts that I didn't  know, but have heard about. Now I know what kinds of foods you should consume in your everyday life. I learned much more about facts that seem a little shocking at first, but while you are thinking about it, you learn so much!
How did your ideas change as you worked on your game?
Well, at first, I didn't want to make the unhealthy objects into a button because I thought it was going to be a lot of work. Afterwards, I thought about it and it turned out that players would love to know more about why that kind of food is unhealthy. I wanted to do a timer, but then I thought that in real life, we are not to be pressured when we are making choices. As for staying healthy, we want to make the right choices.
What Game Ingredients and Help Center resources have been most useful to you so far, and why?
Well, at first, I didn't know how to program the Magnifying Glass. In fact, I couldn't get it to have the Zoom. The only way that I got it to work was by asking my classmates. I looked at how they were doing it, and it turned out to be like kind of easy, but yet still difficult. I myself learned how to add different scenes and how to go to them directly.
Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of your game?
Like I said, getting this assignment due on time, was pretty difficult. The other thing was the Magnifying Glass, but I overcame that obstacle by getting help from my classmates. Another thing was that getting more ideas was kind of hard, but in the end I just made something more simple,so that way players will have no difficulty in understanding the goal of my game. I am most proud of the way I made my game look. I didn't do it like all professional, but I drew it in a way where you would most likely have it in a situation.